Here you will find any addendum or corrections for the book.
We apologize for any inconsistencies you may find, but we encourage any feedback so we may correct these.
If you do find any corrections not listed here, please contact us through our Contact page, so we may add them.
We apologize for any inconsistencies you may find, but we encourage any feedback so we may correct these.
If you do find any corrections not listed here, please contact us through our Contact page, so we may add them.
Introduction
Our Chapter name "Learning_Unity" will change in Chapter 1. Please see Chapter 1 Correction below.
Our Chapter name "Learning_Unity" will change in Chapter 1. Please see Chapter 1 Correction below.
Chapter 1
Exercise
1. Create a new Project titled “2D_Platform_Game.” Do not worry about importing any packages at this time.
Correction
We created a Unity Project from the Introduction and titled it "Learning_Unity". Chapter 1 has you create a NEW Project, and title it "2D_Platform_Game". The duplicate Project here is redundant and not necessary. We should have started with one Project and used it throughout the book. Please use the "2D_Platform_Game" name, as this is the one use to the end.
Ultimately the Project name is simply a folder structure of your game. Using a name that best suits your game and is simple enough for you to use is best.
Exercise
1. Create a new Project titled “2D_Platform_Game.” Do not worry about importing any packages at this time.
Correction
We created a Unity Project from the Introduction and titled it "Learning_Unity". Chapter 1 has you create a NEW Project, and title it "2D_Platform_Game". The duplicate Project here is redundant and not necessary. We should have started with one Project and used it throughout the book. Please use the "2D_Platform_Game" name, as this is the one use to the end.
Ultimately the Project name is simply a folder structure of your game. Using a name that best suits your game and is simple enough for you to use is best.
Chapter 2
Importing Packages
1. Launch Unity and select the LearningUnity Project we made in Chapter 1, “Setting Up the Unity Development Environment.”
Correction
This should be 2D_Platform_Game as the correction from Chapter 1 states.
Importing Packages
1. Launch Unity and select the LearningUnity Project we made in Chapter 1, “Setting Up the Unity Development Environment.”
Correction
This should be 2D_Platform_Game as the correction from Chapter 1 states.
Chapter 3
Building Our Sprites
6. Once again in the Inspector, we should have the Import Settings for the p1_spritesheet. Set the Sprite Mode from Single to Multiple, and then click
Apply under the Settings. Now our Scene View shows only a single sprite.
Addendum
Your Sprite will disappear, but not to worry. The sprite is there, it just has not been sliced to show a correct image. Once the sprite is sliced and applied(Under Sprite Editor section below), then the single image of p1_spritesheet_0 will show.
Building Our Sprites
6. Once again in the Inspector, we should have the Import Settings for the p1_spritesheet. Set the Sprite Mode from Single to Multiple, and then click
Apply under the Settings. Now our Scene View shows only a single sprite.
Addendum
Your Sprite will disappear, but not to worry. The sprite is there, it just has not been sliced to show a correct image. Once the sprite is sliced and applied(Under Sprite Editor section below), then the single image of p1_spritesheet_0 will show.
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14