using UnityEngine;
using System.Collections;
public class CoinPickup : MonoBehaviour
{
#region PUBLIC VARIABLES
public int coinValue = 1; // Integer representing the value of this coin when collected
#endregion
#region COLLIDER 2D COMPONENT METHODS [OnEnter]
///
/// Destroys the coin when touched by the Player GameObject and calls the CollectCoin() method of PlayerStats
///
/// The Collider2D that is entering the trigger
void OnTriggerEnter2D(Collider2D collider)
{
if(collider.tag == "Player")
{
PlayerStats stats = collider.gameObject.GetComponent();
stats.CollectCoin(this.coinValue);
Destroy(this.gameObject);
}
}
#endregion
}